![]() ![]() The spirit and body also get resistance to bludgeoning, piercing, and slashing damage. When it ends, the Warlock can choose to either teleport to their spirit's location or have the projection return to them. At least it comes back after a short rest, but it’s underwhelming in comparison to “Spiritual Projection.”įor up to one hour (or until concentration is broken), the Undead Warlock can project their spirit. It also lets them reattach severed body parts, which seems way too specific to often be useful. Lastly, at fourteenth level, Dungeons & Dragons' Undying Warlock gets “Indestructible Life.” Essentially just a minor healing ability, “Indestructible Life” allows a Warlock to heal 1d8 + their Warlock level as a bonus action. It also stops the Warlock from needing to eat, drink, or breathe, just like originally included in “Undying Nature.” This could be quite strong if someone was playing a more tank-oriented Warlock, provided it came back on a short rest or had multiple uses per day. The new Undead subclass trades the “Defy Death” sixth-level ability with “Grave Touched.” “Grave Touched” goes the exact opposite route, allowing a player to switch their damage type with necrotic damage, and roll an additional damage die while while using “Form of Dread” (a bonus action form that gives the Warlock temporary HP, and makes them scary). Basically, “Defy Death” allowed the Warlock to heal 1d8 + their constitution modifier after saving someone with Spare the Dying, or after succeeding on a death saving throw. The “Defy Death” ability was by far the strongest implementation introduced with the Undying Warlock, but the caveat of it only being available once per day left the feature a bit too weak. Once you use this feature, you can't use it again until you finish a short or long rest.Related: D&D's Most Overpowered Spell Doesn't Even Deal Damage You can regain hit points equal to your warlock level + your Charisma modifier (minimum of 1) when you succeed on a death saving throw or when you stabilize a creature with Spare the Dying. Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell. On a successful save, the creature is immune to this effect for 24 hours. On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of Fireball). You also have advantage on saving throws against any disease.Īdditionally, undead have difficulty harming you. When you cast it, it has a range of 30 feet. Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. The following spells are added to the warlock spell list for you. ![]() The Undying lets you choose from an expanded list of spells when you learn a warlock spell. In the Realms, Undying patrons include Larloch the Shadow King, legendary master of Warlock's Crypt, and Gilgeam, the God-King of Unther. Beings of this sort include Vecna, Lord of the Hand and the Eye the dread Iuz the lich-queen Vol the Undying Court of Aerenal Vlaakith, lich-queen of the githyanki and the deathless wizard Fistandantalus. ![]() ![]() It has the secrets of the ages to share, secrets of life and death. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize – like all power – comes at a price. ![]()
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